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About Kingdom Nexus

How rankings and leaderboards work: Glicko-2 rating system, tiers, and category definitions.

Glicko-2 Rating System

Kingdom Nexus uses the Glicko-2 rating system to rank kingdoms based on KvK match results. Each kingdom starts at a rating of 1500 with a rating deviation (RD) of 350.

Key Concepts

  • Rating β€” The main skill estimate. Higher is better. Defaults to 1500.
  • Rating Deviation (RD) β€” How uncertain the system is about the rating. New kingdoms start with RDΒ =Β 350. As a kingdom plays more matches, the RD decreases and the rating becomes more reliable. RD increases again during periods of inactivity.
  • Volatility (Οƒ) β€” How much a kingdom's performance fluctuates. Consistent performers have low volatility; kingdoms with unpredictable results have higher volatility. The system parameter τ =Β 0.5 controls how quickly volatility changes.
  • 95% Confidence Interval β€” Displayed as β€œΒ±X”, this means the true rating is within [ratingΒ βˆ’Β X, ratingΒ +Β X] with 95% probability. Calculated as 1.96Β Γ—Β RD.

How matches are scored

  • Prep and battle phases are scored separately (winΒ =Β 1, lossΒ =Β 0), then combined.
  • Winning both phases (domination) gives a full win score; winning one phase gives a partial score.
  • The rating change depends on the opponent's rating and both kingdoms' RD values β€” beating a strong, well-known opponent gives more points than beating a newcomer.
  • Matches are processed chronologically by KvK season. Bye matches (unknown opponent) are skipped.

Stability Labels

  • Stable β€” RDΒ <Β 60. High confidence in the rating.
  • Volatile β€” RDΒ <Β 120. Moderate confidence; rating may shift with more data.
  • Uncertain β€” RDΒ β‰₯Β 120. Low confidence; the kingdom needs more matches.
Tiers

Kingdoms are grouped into tiers by percentile rank β€” their position relative to all other kingdoms sorted by rating. This means tiers adjust automatically as the competition evolves.

  • S-TierTop 5%
  • A-TierTop 20%
  • B-TierTop 50%
  • C-TierTop 80%
  • D-TierBottom 20%
Match Outcomes & Leaderboard Categories

Each KvK match has a prep phase (preparation winner) and a battle phase (castle winner). From the kingdom's perspective, that gives four possible outcomes:

  • Domination β€” Won prep and won battle. Counted in the Dominations leaderboard; also drives the domination streak.
  • Comeback β€” Lost prep but won battle. Counted in the Comebacks leaderboard.
  • Reversal β€” Won prep but lost battle. Counted in the Reversals leaderboard.
  • Invasion β€” Lost prep and lost battle. Counted in the Invasions leaderboard.

Leaderboards also track Prep Win Streak and Battle Win Streak (current consecutive wins in each phase), Leading (times a kingdom was a β€œLeading” server in transfer events), plus Rating for overall strength.

Leaderboard Categories

On the Leaderboards page you can see top kingdoms for each metric:

Rating
Overall Glicko-2 rating
Prep Win Streak
Current consecutive prep wins
Battle Win Streak
Current consecutive battle wins
Leading
Times as Leading server (transfer events)
Dominations
Won prep + battle
Comebacks
Lost prep, won battle
Reversals
Won prep, lost battle
Invasions
Lost prep + battle
Compare Kingdoms

On the Compare page you can add up to 5 kingdoms and see their ratings, win rates, records, and phase stats side by side.

Kingdom Badges

Kingdoms can earn badges based on performance. These appear on kingdom cards and detail pages:

  • Unbreakable β€” Zero losses in 3+ KvKs
  • Iron Prep β€” Never lost a preparation phase
  • Iron Battle β€” Never lost a battle phase
  • Dominator β€” 70%+ domination rate
  • Comeback King β€” More comebacks than other result types
  • Veteran β€” 10+ KvK seasons played
  • Proven β€” Rating is stable (low uncertainty)